The Lord of the Rings:
The Lord of the Rings Learn in Hindi |
The game is tough, that much is clear. The trailers don’t do much to win over the audience and don’t match up with the graphics and visuals of the game. For the game’s recommended settings, you’ll need pretty high system requirements, which is strange for such an average looking game.
I played on a less professional computer and the game was decent, but not great. There are some nice looking areas, but most of the game takes place in dark caves or black rooms where the graphics are poor. Settings are limited and you can’t turn off motion blur – which is a dealbreaker for most people and they can’t stand its crazy, disgusting effect.
The same things remain from the feature regardless of the game. With me, the audio would occasionally cut out and repeat lines. Gollum again and again the same
Gets stuck in the area, which is funny because the game really gives you very little room to move around. It’s easy to drag your camera out of the area, uncovering the immersion-destroying secret hidden behind every rock or cave wall.
The game doesn’t give you any freedom. Maybe it’s for the best – the more you delve into the game, the more you realize why the game has to be so restrictive. At one current point, I got annoyed with one of the “puzzle” attempts and accidentally went off the map. After exploring an entire area I shouldn’t have gone so far, progress stalled and I was forced to restart the level.
From the shadows
LotR: Gollum isn’t a combat-filled adventure, its focus is entirely on stealth and platforming. Stealth and platforming are a major part of the gameplay. You have to move forward using the art of jumping across walls and hiding from orcs. Gollum is a parkour master and has excellent jumping and climbing skills. In the game, you have to hide Nathan Drake by using your jumping ability.
LotR: Gollum is a bit frustrating and has generic gameplay compared to other titles. It’s kind of cookie-cutter, where you just have to push a button and move on after you’ve pressed another button. Sometimes you don’t feel like you’re in control, but instead you’re just on a Lord of the Rings themed amusement park ride. During platforming, you don’t have to deal with the lack of control for the most part.
You run towards enemies to kill them and hide for a while. Gollum is vulnerable to orcs, so most of your time will be spent slow-moving your designated path, hiding in the shadows. There are many aspects at play. It requires thoughtfulness and restraint from you.
Precious little to see or do
The voice acting and character designs generally fall flat too. Gollum’s voice is competent enough, but the characters as a whole lack the gravitas or heart required for Middle-earth. Most come off as basic impressions of the films – a slippery slope when the originals are so loved and revered. Still, it isn’t enough to pull you out of the world most of the time.
The same can’t be said for the constant interruptions. Every few minutes of traversal leads to another cutscene or a break in the pacing. It’s difficult to feel immersed in the role when a cutscene ends and the game exclaims “New objective: Go to sleep”. Often LotR: Gollum feels like you’re running through a list of chores, going where the game tells you to go and engaging in the slightest flourishes of gameplay along the way.
Wicked, tricksy, false
The voices, acting and character designs are generally clear. Gollum’s voice is quite effective, but some characters can lack the gravitas or emotion needed for Middle-earth. The original imprint is of great importance in most films – when the original is loved and respected so much that it turns into a production stream. However, it’s often not enough to take you out into the world.
The same can be said for frequent interruptions. There is an interruption every few minutes during each cutscene. When a cutscene ends and the game continues to “New Objective: Go to Sleep,” it’s hard to feel immersed in the role. Often LotR: Gollum feels like you’re running through a list of errands the game tells you to go and engaging in little quirks of gameplay along the way.
A troubled journey
The game is tough, that much is clear. The trailers don’t do much to win over the audience and don’t match up with the graphics and visuals of the game. For the game’s recommended settings, you’ll need pretty high system requirements, which is strange for such an average looking game. I played on a less professional computer and the game was decent, but not great. There are some nice looking areas, but most of the game takes place in dark caves or black rooms where the graphics are poor. Settings are limited and you can’t turn off motion blur – which is a dealbreaker for most people and they can’t stand its crazy, disgusting effect.
The same things remain from the feature regardless of the game. With me, the audio would occasionally cut out and repeat lines. Gollum again and again the same
Gets stuck in the area, which is funny because the game really gives you very little room to move around. It’s easy to drag your camera out of the area, uncovering the immersion-destroying secret hidden behind every rock or cave wall.
The game doesn’t give you any freedom. Maybe it’s for the best – the more you delve into the game, the more you realize why the game has to be so restrictive. At one current point, I got annoyed with one of the “puzzle” attempts and accidentally went off the map. After exploring an entire area I shouldn’t have gone so far, progress stalled and I was forced to restart the level.
The Verdict
It was always going to be tough to pull off a Gollum game, but there’s simply nothing precious about this amateur stealth adventure. A general lack of refinement lurks in every shadowy corner of LotR: Gollum, a game disappointingly barren of interesting ideas or substantial gameplay. Even the most loyal Lord of the Rings fans will struggle through it. If you value your time, do yourself a favour and avoid it like the Eye of Sauron.
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